As a self motivated artist, I have studied the design and production of digital art allowing me to work efficiently through the entire pipeline from concept to completed assets and character rigs.  I earned my BFA in Game Art and Design from the Art Institute of Portland in September 2009.

 Several production teams, with projects ranging from video games to animated shorts, have given me the experience and drive necessary to adapt quickly to any task in the production pipeline.

 

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Cody Sargent's other Networks:

Dryst on Deviantart

Dryst on CGtalk.com

Cody Sargent on LinkedIn